About Me

Hi, I’m James Johnson.
A Games Designer and Developer studying at University in Southampton.

I love videogames and the interactive medium it brings to the world which allows us to engage in deeper ways. I enjoy learning and interacting with new things and I have a wide array of interests from making music and 3D art/animation to programming and writing.

Games design and Games Programming are areas that have always interested me and I’ve been doing them since the age of 17. The creativity of coming up with various ideas and understanding how to make them work for a user from an analytical and problem solving side is an incredibly fun challenge. Then, going on to implement them and see them come to life and provide enjoyment to people is an indescribable experience which I take great pride in seeing.

Other than that? I spend my free time playing games and helping others online.

Contact Me


If you’re wanting to get in contact with me, then don’t hesitate! Feel free to grab me at the following info:


If you want to check out any of my other work or contact me elsewhere, here are the various places I’m at:

Practical Skills

Level Design

Gameplay Design

UI Design

Narrative Design

Gameplay Testing

C#

C++

Markdown/HTML

Project Management

3D Modelling

3D Animation

Software Skills

UE4

Unity

Photoshop

3DS Max

Maya

Blender

Ableton Live

Cubase

Substance Painter

Word

Excel

Computer Games Design

Southampton Solent University

2017 — 2020

Spent 3 years doing a Computer Games Design Degree studying various aspects of Games Design from level/UI design to games testing and gameplay feel as well as documentation and development.

Computer Games Technology

Penwith College

2014 — 2016

Spent 2 years on a course that covers multiple aspects of game development from designing, planning and resource management to concepting, developing assets, programming and final production.

Music Technology and Production

Penwith College

2012 — 2014

Spent 2 years on a music technology course which covered areas such as composition, production, arrangement, theory and design.